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Character Sculpting with ZBrush

From beginner to characters ready for your portfolio and for 3D printing.

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Course overview: 10 modules, 20 live classes, 40 hours, 12 spots, starts 21 September.

This course is taught live in Español. The details below have been translated for your convenience, but all live sessions, feedback, and materials are delivered in Español.

Starts
Sep 21, 2026
Ends
Dec 13, 2026
Schedule
TBD
Duration
10 weeks + 2 extra
Sessions
20
Price
€60/month
Language
Español
Spots left
12

A complete 10-week course on character sculpting with ZBrush. It consists of 20 live classes (two per week: one content lesson and one review session with feedback), totalling 40 hours. We cover the entire process: from the ZBrush interface and initial blockout, through anatomy, portrait, hair, hands and feet, clothing and hard surface, all the way to 3D print preparation and the final KeyShot render with Photoshop post-production. That is 10 weeks of classes plus 2 extra weeks to finish your project and present it with feedback. Limited to 12 students, with live classes recorded and personalized feedback throughout.

Curriculum

  1. 01

    Module 1 — Introduction to ZBrush

    Interface, navigation, core tools, SubTools, PolyGroups, masks, subdivisions, Dynamesh and Sculptris Pro. Practice: create an alien or original creature to get comfortable with the program.

  2. 02

    Module 2 — Blockout, composition and pose

    How to start a sculpture from scratch, proportions, silhouette, reading the pose, line of action, visual balance and character blockout.

  3. 03

    Module 3 — Anatomy

    Anatomy aimed at sculptors and landmarks, muscle volumes, male and female anatomy, and naturalization (fat).

  4. 04

    Module 4 — Portrait

    Skull and landmarks, facial proportions, eyes, nose, mouth, ears and expression. Practice: complete the character’s head.

  5. 05

    Module 5 — Hair

    Construction by mass and conceptualization with Dynamesh, hair flow, strands with brushes, and hair for 3D printing.

  6. 06

    Module 6 — Hands and feet

    Construction, proportions, natural poses and common mistakes.

  7. 07

    Module 7 — Clothing, fabrics and details

    Types of folds, seams, layers, accessories and surface details.

  8. 08

    Module 8 — Hard Surface

    ZModeler, Booleans, Panel Loops, armor, weapons and mechanical parts.

  9. 09

    Module 9 — 3D print preparation

    Part separation, keys, cutting the figure, thickness, decimation and exporting to-scale STLs.

  10. 10

    Module 10 — Render

    Model preparation, KeyShot materials, lighting (geometry + HDRI), camera, settings and Photoshop post-production.

How to enroll through Patreon: join the pre-list, get notified, subscribe when the tier opens, start the course.

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Enrollment runs through Patreon. Join the free pre-list and you will be notified the moment the course tier opens, with a 15% discount code for your subscription.

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